Infuse Studio Work:
Date: Month of October, 2015 to present.
Content created for UE4 Marketplace packs. For more info go to www.infusestudio.co
Poly Pixel Work:
Date: November, 2015 - 2016
Over the past couple of months I have been contracting with PolyPixel having a great time creating Foliage Assets for them. The sell asset packs on both Unity and UE4 Marketplaces. Check out there site! http://www.polypixel3d.com/
Project: Epic Games 2015 GDC Demo
Date: April, 2015
I had the privilege of working on the Epic Games 2015 GDC Demo, Kite Demo. The project that took about 3 months to complete. The Foliage assets where created using hi resolution source photos and the rocks where made using Epic Games custom photo reconstruction pipeline.
Project: Avalon Games LLC, Sovereign Story
Date: May - October, 2015
Lead Environment Artist
Worked part time on the upcoming indie game Sovereign Story.
UE4 integration of assets.
In charge of overseeing the creation of assets by subordinates, giving art direction and critique.
Creating a pipeline and workflow for others to follow.
Reason for leaving - Funding.
Project: Various College Projects
This is a compilation of some of the projects I worked on while attending Living Arts College (LAC).