Infuse Studio Work:

Date: Month of October, 2015 to present.

Content created for UE4 Marketplace packs. For more info go to www.infusestudio.co

PolyPixel TitleCard

Poly Pixel Work:

Date: November, 2015 - 2016

Over the past couple of months I have been contracting with PolyPixel having a great time creating Foliage Assets for them. The sell asset packs on both Unity and UE4 Marketplaces. Check out there site! http://www.polypixel3d.com/

Project: Epic Games 2015 GDC Demo

Date: April, 2015

Contract Artist

I had the privilege of working on the Epic Games 2015 GDC Demo, Kite Demo. The project that took about 3 months to complete. The Foliage assets where created using hi resolution source photos and the rocks where made using Epic Games custom photo reconstruction pipeline.

Project: Avalon Games LLC, Sovereign Story

Date: May - October, 2015

Lead Environment Artist

Worked part time on the upcoming indie game Sovereign Story.
UE4 integration of assets.
Creating assets.
In charge of overseeing the creation of assets by subordinates, giving art direction and critique.
Creating a pipeline and workflow for others to follow.
Reason for leaving - Funding.

Project: Various College Projects

Date: 2013-2014

This is a compilation of some of the projects I worked on while attending Living Arts College (LAC).